![]() ![]() It would of benefited from the extra polish the wait would have provided. However, I think it should of been packaged in with TPP from the start. Granted, we didn't see how the story ended within the demo but it was free.Īgain, i'm not trying to dismiss GZ because I love it. In comparison, MGS2's tanker demo was far more robust in terms of mechanical depth, story and variation within environments. ![]() In terms of structure, it feels like a prologue or a demo but it was never sold that way. ![]() The game ends on a massive cliff hanger and expects you to wait two years to get any answers. I think i'm in the minority of people who spent 100 hours in the game but I still remember how disappointed I was in that fade to white before the credit sequence. I don't think GZ justifies the asking price either. Not to mention, the average gamer was probably unlikely to know how short the experience would be but nevertheless, I did get my money's worth so i'll take your point on that one. It's not worth it from a cost ratio and it was underhanded and greedy for Konami to even expect people to pay that much. BoW is £48 for realistically around 30-40 hours on a first playthrough. I also apologise as I forgot Konami actually reduced the price from £40 to £30 at launch. Someone who plays GZ for the first time is very likely to complete it in two hours. Other people might enjoy them though and I think they were well done for what they were. I really just want to enjoy stealth gameplay and don't have any interest in recruiting soldiers or collecting materials, but those are things I have to deal with in TPP that weren't present in GZ. I also personally have never cared for the micromanagement element of dealing with mother base. In my dream alternate universe we get a version of TPP that uses this model, with a big variety of missions across a number of different bases. In addition it makes the most of its single map, giving you a big variety of missions each with unique enemy layouts, patrol routes, and events. The overall guard density felt much higher, and it made better use of specialty obstacles like security cameras (which I barely ran into over the course of my entire playthrough of TPP). Metal Gear Solid V: The Phantom Pain is now available for Xbox 360, PS3, PS4, Xbox One, and PC.I don't know that I would call it a better game strictly, but Camp Omega feels like a much better designed and more interesting level than most of what I encountered in Phantom Pain. Shield will dissipate if it takes a certain amount of damage. * Only usable in FOB MissionsĮnergy Wall – Generates a protective shield that temporarily nullifies shots, stun effects, sleep, and markings. Ball knocks out any enemy that comes into contact with it. Stun Dark Matter Generator – Emits a massive ball of stun dark matter that blocks light and has a stun effect. Ball inflicts damage on any enemy that comes into contact with it. * Only usable in FOB Missionsĭark Matter Generator – Emits a massive ball of dark matter that blocks light. ![]() Boasts extremely long effective range and exceedingly high stopping power and penetration. Renov-Ickx bis Sniper Rifle (Non-Lethal) – Sniper rifle that fires rounds that penetrate obstacles. Renov-Ickx bis Sniper Rifle – Sniper rifle that fires rounds that penetrate obstacles. Quiet will have all of her abilities including speed, cloaking, and negating any breathing issues while sniping since she can breathe through her skin. MGSV SILENT SNIPER NONLETHAL UPDATEKonami released a new update for Metal Gear Solid V: The Phantom Pain adding new multiplayer options, and new FOB missions that allow players to take control of the camo sniper elite Quiet. ![]()
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